The chapter of structure and union, have, need of structure, implementing structure variable arrays of structure, structure within structure, introduction to unions, difference between structure and union. This chapter teaches handling a file using C, opening & closing file, Input/output on file random access to files and command line arguments.
The last two chapters are about dynamic memory allocation and storage class & pre-processor which teaches you the concept of dynamic allocation implementing Malloc and Calloc functions, releasing the free space; Introduction to storage class, types of storage classes introduction of pre-processor macro substitution and file inclusion. The next module starts with the introduction to object oriented programming (OOP) explaining concept & features of OOP, introduction to C++, structure of C++ program, executing and debugging a C++ program.
This chapter is about C++ tokens and type casting further consisting keywords & identifiers, operators and its precedence, constants, variables, data types, scope and lifetime of variables which is followed by classes & object specifier, defining data member and member functions, array of objects, managing console of I/O, C++ stream classes, formatted and unformatted console usage I/O usage of manipulators. The chapter throws light on major functions in C++, that is, call by reference, return by reference, function overloading and default arguments, inline, friend & static functions and static class members.
The chapter on constructors and destructors talks about the concept & types constructor, major allocation (new and delete), usage of destructor. The next two chapters are about the operator overloading and inheritance which includes overloading unary and binary operators, overloading using friend function; types of inheritance, virtual based classes and abstract base classes’ constructor and destructor in derived class.
The last chapters of the course are about working with files and exception handling, which explains in detail the file operations, file pointer and their manipulation file updation with random access; various exception handling classes, implementing try and catch block and use of throw keyboard.
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